IS484
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IS Project Experience [FinTech]
Course (UG/PG)
Undergraduate
Offering Unit/Department
Course Description
Note: This course counts as a direct replacement for the IS483 Project Experience course.
This is an SMU-X course designed in collaboration with Citibank, and has since been extended to include other banking/fintech sponsors such as OCBC, UBS, and NETS. Sponsors will each supply 3-5 projects ideas to select from. Students will form teams of 5 or 6, and select one of the sponsors’ project ideas to work on. Project selections do not need to be unique, meaning multiple teams can select the same project idea.
Each student project team will be assigned to a sponsor and an SMU faculty supervisor. Sponsors will provide project scope and management for student teams to have practical industry learning experiences. Student teams will have weekly check in meetings, either virtually or physically, with their sponsor.
Student project teams will be expected to develop a working software application prototype, to be delivered to the sponsor at the end of the course. Sponsors will specify the technologies to be used, including; development tools/languages, OS, database, 3rd party libraries, target deployment environment e.g. cloud environment.
This is an SMU-X course designed in collaboration with Citibank, and has since been extended to include other banking/fintech sponsors such as OCBC, UBS, and NETS. Sponsors will each supply 3-5 projects ideas to select from. Students will form teams of 5 or 6, and select one of the sponsors’ project ideas to work on. Project selections do not need to be unique, meaning multiple teams can select the same project idea.
Each student project team will be assigned to a sponsor and an SMU faculty supervisor. Sponsors will provide project scope and management for student teams to have practical industry learning experiences. Student teams will have weekly check in meetings, either virtually or physically, with their sponsor.
Student project teams will be expected to develop a working software application prototype, to be delivered to the sponsor at the end of the course. Sponsors will specify the technologies to be used, including; development tools/languages, OS, database, 3rd party libraries, target deployment environment e.g. cloud environment.
Course Learning Outcomes
Upon completion of the course, students will be able to:
1. Explain one or more banking processes and how financial technology can be used to enhance the process
2. Apply classroom learning and research to real-world challenges in order to envision innovative financial technology solutions
3. Analyse a given business problem and design a solution
4. Develop a software application prototype
5. Acquire learning to learn skills
6. Collaborate within a project team
7. Work with industry professionals and deliver an IT solution
Discipline-Specific Competencies
Business Requirements Mapping, Change Management, Project Management, Agile Software Development, Applications Development
SMU Graduate Learning Outcomes
Disciplinary Knowledge, Multidisciplinary Knowledge, Interdisciplinary Knowledge, Critical thinking & problem solving, Innovation and enterprising skills, Collaboration and leadership, Communication, Intercultural understanding and sensitivity, Self-directed learning, Resilience
Grading Basis
GRD - Graded
Course Units
1