COR-CS2232
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Internet of Things: Innovations for Driving Business Growth
Course (UG/PG)
Undergraduate
Offering Unit/Department
Course Description
The Internet. Of. Things. A world of smart objects. A world in which trillions of devices can sense, communicate, and collaborate over the Internet. A world where the physical and digital worlds are fused seamlessly into a networked matrix, where everything is interwoven and intertwined and interconnected in one colossal network.
In this course, we embark on an adventure; sometimes challenging, always exciting. We discover the essential elements of the Internet of Things. Sensors. Actuators. Embedded devices that unite the cyber and physical realms. The Internet of Things technologies that weave and interconnect devices together into the global tapestry of the World Wide Web.
How might we apply our newfound skills to various application domains? Through an Internet of Things prototyping project, we unleash our creative energies, our youthful idealism, and our capacity to dream, by designing, developing, and deploying an Internet of Things prototype, targeting a specific domain such as Homes, Buildings, Education, Leisure, or Social networks. This is a journey into the unknown. Yet, a still, small voice deep within us compels us: Courage! Do not be afraid! Put out into the deepest oceans and brave the stormiest seas! Let down your nets for an awesome catch!
The adventure reaches its peak at the project showcase, where we witness the work of human hands come to fruition, leaving us inspired to reflect deeply and broadly about how we, as global citizens, can harness the power of the Internet of Things as a potent force in the service of humanity.
Sounds lit? Bring some bubble tea, come and see: what’s the tea with IoT? #Slayyy
In this course, we embark on an adventure; sometimes challenging, always exciting. We discover the essential elements of the Internet of Things. Sensors. Actuators. Embedded devices that unite the cyber and physical realms. The Internet of Things technologies that weave and interconnect devices together into the global tapestry of the World Wide Web.
How might we apply our newfound skills to various application domains? Through an Internet of Things prototyping project, we unleash our creative energies, our youthful idealism, and our capacity to dream, by designing, developing, and deploying an Internet of Things prototype, targeting a specific domain such as Homes, Buildings, Education, Leisure, or Social networks. This is a journey into the unknown. Yet, a still, small voice deep within us compels us: Courage! Do not be afraid! Put out into the deepest oceans and brave the stormiest seas! Let down your nets for an awesome catch!
The adventure reaches its peak at the project showcase, where we witness the work of human hands come to fruition, leaving us inspired to reflect deeply and broadly about how we, as global citizens, can harness the power of the Internet of Things as a potent force in the service of humanity.
Sounds lit? Bring some bubble tea, come and see: what’s the tea with IoT? #Slayyy
Course Learning Outcomes
● Explain concepts related to the Internet of Things.
● Develop basic coding skills using the Blocks visual coding language.
● Apply Design Thinking methods to design, develop, and deploy an Internet of Things prototype to conquer a societal challenge.
● Reflect deeply and broadly about the various ways in which Internet of Things innovations can create immense impact in society, especially to those in need.
Discipline-Specific Competencies
Design Thinking Practice, Embedded Systems Integration, Embedded Systems Interface Design, Data Visualisation, Embedded Systems Programming
SMU Graduate Learning Outcomes
Disciplinary Knowledge, Innovation and enterprising skills, Ethics and social responsibility
Grading Basis
GRD - Graded
Course Units
1